Since interviewers are increasingly becoming non-social, they want to read who you are upfront and basically stalk you before they even give you a chance to talk to them in person for an interview. What this means is that they are going to read what you show online with your portfolio and resume to figure out an idea of who they think you are, even if it is incorrect. This is why you can't give them any wiggle room and must align what you show with exactly what type of project you want to be working on.
Most applications will be to big AAA studios, who's motto for employees is "specialization, specialization, specialization." They don't care how well-rounded you are, as long as you are the best in a given department or niche skill that they need at their studio. Therefore, if you show off some other work that you really worked hard on and is part of your previous work history and it's impressive work: if it is not what they do at their studio, it will actually hurt you more than help you. For example, if you have worked on stylized games or casual games in the past but have always been more interested in realism and First Person Shooters, and do nothing but realistic work in your spare time, if your prospective employer sees this they will think that you like more stylized work and that you won't be able to keep up in the more realistic environment of their workplace. It is like fighting an uphill battle to argue otherwise. Especially since the person reviewing your website is judging you based solely on what they see online, after all.
What to do about this? You don't want to erase that hard earned work in case someone at a small startup wants to see it, or you happen to need a job so you take a stylized position for the time being. What you can do is setup two separate websites: one for one particular style and another for the other style. This is a lot of work, but at the end of the day this may be one of the smallest and last steps that is preventing you from getting the job of your dreams. So, even if you don't want to setup two separate websites--using the same template of course and just replacing the content--you should at least remove the type of genre that you would least prefer working on, and focus on targeting studios who work on the genre that you'd most enjoy working on. The old adage "less is more" works in your favor, here. I've seen rockstar professionals such as those working for 343 Industries on Halo with only about five unique pieces in their portfolio. Check out this website for an example: http://www.timdiaz3d.com/. Some job listings may say they want 10-15 pieces, but if someone like that can get away with it, anyone can. In reality, 4-6 really good pieces is more than enough.
So if you have worked on it all in the past, just make sure to not highlight that in your portfolio. An interviewer will judge you based on your last work and also whatever the first piece is on your portfolio. Don't give them a reason to doubt your interest in their studio or your compatibility with the job. There are more important things to worry about!
-Ken
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